Your tabletop RPG group needs a Gaming Charter. Here is how to do it.

When you’ve played tabletop RPGs for long enough, you see your fair share of problems at the gaming table. Arguing over rules. Feelings getting hurt. Failed expectations. No one brought pizza for the GM. These problems arise when people’s expectations don’t get met. There are many different kinds of gamers. Some people like to focus …

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“Crew, not Passengers”, the core difference between Fate and D&D

I’ve been reflected on the difference between D&D-style RPGs and Fate. It is a question that comes up a lot when talking about Fate. Yesterday the right phrase popped up in a conversation about something else. “Everyone is Crew, Not Passengers.” As a player in D&D you are a passenger. You have full control over …

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From Reddit: What would you change for a hypothetical new edition of Fate?

Streamline getting people playing the game faster. Both Monster of the Week and Blades in the Dark do this well. The players select playbooks, make some selections, and I spend five minutes explaining dice rolling and the game has started. The creative writing part of Fate—making aspects—is IMO the biggest barrier for play, especially for …

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